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Speed & Input Tests

Aim Trainer

Hit a sequence of randomly repositioned targets and review average target time, best time, and targets per second.

0Targets hit
—Average ms/target
—Best target ms
—Targets/sec
Repeatable browser session

Compare your last five runs

Current settings
Runs stay in this browser only.

Compare repeated runs only under similar conditions. Browser scheduling, display refresh, pointer/keyboard hardware, operating-system settings and touch input can change measured timing.

Target count and size define the drill

Average target time and targets per second are meaningful only with the target count and size beside them.

Local run history

Save up to five recent runs in this browser, repeat the same setup, clear the history at any time, and avoid treating browser timing as hardware-latency or medical measurement.

Practical guide and verification

Use the tool first, then apply these checks to verify the inputs, interpret the result, and hand it off without displacing the primary workflow.

Keep the drill settings constant when comparing runs

Target count, target size, pointer device, display refresh rate, browser zoom, and input method all affect the measured run. A faster result after changing the target size is not evidence of the same performance improving. Save comparable runs with the same settings before interpreting a trend.

Use several runs instead of one personal best

A single unusually fast run can reflect anticipation, a lucky target sequence, or a warm-up effect. Compare a small series and look at typical performance as well as the best time. The local history is useful for self-comparison, but it should not be treated as a standardized clinical or hardware benchmark.

Separate reaction latency from aiming time

The drill combines seeing the target, moving the pointer, and clicking accurately. It is not a pure reaction-time measurement and it does not isolate mouse sensor latency. If you need a different construct, use a reaction-time or input-latency tool designed for that measurement instead of relabeling this score.

Account for touch and accessibility differences

Touch input, trackpads, mice, styluses, motor accessibility settings, and display size can make the same target geometry feel very different. Compare only within a setup that makes sense for the user, and prioritize comfortable, safe interaction over chasing a score that encourages strain or repetitive overuse.

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