Production guidance
Choose cell geometry, fitting, padding and gaps, then export both the image and frame map for downstream use.
Privacy
Your selected images are processed in the browser by this tool unless the page explicitly says otherwise.
Drop image frames, reorder them, preview animation, and export a game-ready PNG sprite sheet with JSON or CSS metadata — all locally in your browser.
Build a game-ready atlas without digging through editor panels. Frame files stay in this browser tab.
PNG, JPG or WebP · up to 256 frames. Drag rows to reorder.
The sheet updates as you change layout or frame order.
Atlas coordinates appear here after frames load.
Build frame atlases for games and CSS, split an existing sheet into numbered PNG frames, or enlarge pixel art with nearest-neighbor scaling. Source files stay on this device.
| Frame | x | y | Cell |
|---|
The packer uses deterministic grid/strip cells so exported coordinates exactly match the PNG. It does not claim MaxRects/bin-packing, sprite rotation, automatic transparent-edge trimming, edge extrusion, AI frame generation, GIF/APNG timeline extraction or engine-side compression. The slicer assumes a regular rows/columns sheet. Use TexturePacker-class software when you need trim/rotate/extrude heuristics.
Choose cell geometry, fitting, padding and gaps, then export both the image and frame map for downstream use.
Your selected images are processed in the browser by this tool unless the page explicitly says otherwise.