Fairness and randomness boundaries
Random selection can make equal-probability choices from the entered pool, but it cannot prove that the input list itself is appropriate or unbiased. Visual wheel/dice animations are presentation only. Seeded tools remain reproducible pseudo-random workflows rather than cryptographic randomness, and rating-balanced teams use a transparent heuristic rather than an optimal or human-judgment model.
How to use the Random Team Generator
Choose either a target number of teams or members per team. After generation, lock people who should stay in place, move members manually, and reshuffle only the unlocked members.
Why use it
Use pure random grouping when every participant should be treated equally; switch to Balanced Team Generator only when you deliberately provide ratings and accept a heuristic result.
Randomness, privacy, and limits
Random balancing starts with sizes differing by at most one. Manual moves can intentionally make teams uneven; the result panel reports when that happens.
Pure random teams vs rating-aware teams
This tool treats every entered row equally and balances team sizes to within one member. It does not infer skill; use the separate Balanced Team Generator only when you deliberately provide ratings.